Zenith 2.0 texture breakdown
If you are not a well experienced texture artist, but love hard surface, here is a few quick tips, how to enhance your model.

If you are not a well experienced texture artist, but love hard surface, here is a few quick tips, how to enhance your model.

Use your render engine and render out some passes what you willing to use. Tri-planar or box mapping is a fitting solution. In this case , raw metal and two coat colour variations.

Use your render engine and render out some passes what you willing to use. Tri-planar or box mapping is a fitting solution. In this case , raw metal and two coat colour variations.

First, your overall colour / shader.

First, your overall colour / shader.

Define many colour variations

Define many colour variations

Add your first / bigger level of edge damages, and raw metal areas.

Add your first / bigger level of edge damages, and raw metal areas.

Refine your damages with smaller break-up, define the overall scale with your smallest details.

Refine your damages with smaller break-up, define the overall scale with your smallest details.

its a hard surface, cannot be over scratched, but surely add some heavy, good readable damages. Be careful with scaling.

its a hard surface, cannot be over scratched, but surely add some heavy, good readable damages. Be careful with scaling.

Sun, rain, wind can affect painted surfaces. Use colour to define side / smeared areas and dirty, merged sections.

Sun, rain, wind can affect painted surfaces. Use colour to define side / smeared areas and dirty, merged sections.

Add subtle surface details, like smaller, thinner scratches, damages. Can be use any metal texture on top. also take care about the scale.

Add subtle surface details, like smaller, thinner scratches, damages. Can be use any metal texture on top. also take care about the scale.

Surface dirt, add roughness to the surface.

Surface dirt, add roughness to the surface.

Rust, for sure. Where dirt lives, rust starts to grow.

Rust, for sure. Where dirt lives, rust starts to grow.

where you have rust / dirt, leaks also appearing.

where you have rust / dirt, leaks also appearing.

Use such as many addition, but never overpower them. Keep it subtle. Lets see it together.

Use such as many addition, but never overpower them. Keep it subtle. Lets see it together.

Ambient Occlusion is a useful PASS to blend surfaces more together. Also keep it subtle.

Ambient Occlusion is a useful PASS to blend surfaces more together. Also keep it subtle.

Finally, add some tiny help to the merged surfaces such as edge moving and hard/sharp dirt. It helps a lot to loose CGI / sharp edges.

Finally, add some tiny help to the merged surfaces such as edge moving and hard/sharp dirt. It helps a lot to loose CGI / sharp edges.

All together. Hope you can find it useful! Cheers

All together. Hope you can find it useful! Cheers

Zenith 2.0 texture breakdown

Here is a quick overlook about how to build up your texture.
If you are not a well experienced texture artist, but love hard surface, here is a few quick tips, how to enhance your model.

Hope you can find it useful!
Cheers

More artwork
Tamas gyerman rallypoint makingofTamas gyerman marshland v000Tamas gyerman train 1920 makingof